CAT 2025 Slot 2 VARC Question & Solution
Question
The passage given below is followed by four summaries. Choose the option that best captures the essence of the passage.
In 1903, left-wing feminist Elizabeth Magie invented The Landlord’s Game, the original version of what became Monopoly. It was designed as a powerful teaching tool to illustrate the dangers of monopolies and how wealth could concentrate in the hands of a few. The game featured a circular path, properties, and a “Go to Jail” space. Magie created two rule sets: one “monopolist” version where players crushed opponents through accumulation, and another, more radical “Prosperity” version, where everyone shared in the wealth, promoting fairness and equity. Years later, unemployed Charles Darrow sold a simplified version to Parker Brothers. They paid Magie only $500 for her patent—without royalties—and credited Darrow as the sole inventor. For decades, his tale of inventing the game in
his basement remained the official story, while Magie’s name and her original, anti-capitalist message were left in the shadows.
Options
Solution
Identifying the Best Summary of the Passage
The central argument of the passage is that Elizabeth Magie originally created the game as an anti-monopoly, anti-capitalist teaching tool. However, her idea and message were later:
- Appropriated and simplified
- Credited to Charles Darrow
- Left largely unrecognised
- Poorly compensated financially
The passage highlights the irony that a game designed to critique monopolies ultimately enacted a monopoly against its own creator.
Why Option A Is the Best Choice
Option A captures the essence of the passage most effectively because it brings together all the key elements, namely:
- Magie’s left-wing feminist identity
- The irony of her losing credit for her own creation
- Charles Darrow’s role in selling a version of the game
- The small one-time payment Magie received
- The denial of royalties
By combining these points, option A reflects both the historical injustice and the deeper irony at the heart of the passage.
Why the Other Options Fall Short
-
Option B:
- Overstates Darrow and Parker Brothers as “celebrated icons”
- Focuses more on their success than on Magie’s original intent
- Downplays the loss of the game’s anti-capitalist message
-
Option C:
- Is incorrect because it repeats the very myth the passage aims to debunk
- Portrays Darrow as the true innovator, which contradicts the passage
-
Option D:
- Shifts focus too heavily to Parker Brothers’ capitalist motives
- Underplays the central irony and misattribution surrounding Magie herself
